Showing posts with label sprites. Show all posts
Showing posts with label sprites. Show all posts
Wednesday, September 19, 2012
Wednesday, May 30, 2012
Saturday, April 28, 2012
No-name project
It'll be a Visual Novel game for Android and browsers set in ancient Egypt.
We're (me and Sargan Games) going to develop it in 7 days (starting from yesterday) so the artwork won't be highly polished.
We're (me and Sargan Games) going to develop it in 7 days (starting from yesterday) so the artwork won't be highly polished.
Labels:
7-day project,
Ancient Egypt,
android,
Arren,
background,
browser,
Evil Priest,
game,
game graphics,
Pharaon,
Sargan Games,
secret project,
sprites,
visual novel,
vn,
week
Mael's Crew
Mael’s Crew is a game that we’re currently developing and we plan to release it on a number of platforms: browser, iOS, Android, PC, and Mac. The team working on this project currently consists of only 2 people; ANtY, graphic designer, and peous, Unity programmer.
The player assumes the role of Mael, the son of a mighty Evil Lord, who, on his 18th birthday was cast out of his home. He needs now to establish his own dungeon and defend the treasures within from the greedy knights, priests, and paladins who wish to take them from him.
The player assumes the role of Mael, the son of a mighty Evil Lord, who, on his 18th birthday was cast out of his home. He needs now to establish his own dungeon and defend the treasures within from the greedy knights, priests, and paladins who wish to take them from him.
Fortunately, he has a lot of influence amongst creatures both grim and vile thanks to his father, the mightiest of Evil Lords. He’ll be able to convince (err… to hire) all kinds of monsters to help him defend his dungeon.
The Mael’s crew rises!
Gameplay in Mael’s Crew is quite similar to Tower Defence games, but with some notable differences:
- You’re the bad guy, and you fight the Heroes. (reverted Diablo
)
- There are no towers, only monsters.
- You can move your units after you have placed them on the map.
- Your units fight the enemy and can be killed
there is more, but not everything is discussed yet and we want to draw the curtain on at least to some point.
The game got featured on IGM and we're pretty happy with how's it going for now.
(again sorted by date, oldest on top)
Labels:
ANtY,
artwork,
character,
CodeDaemons Studio,
game,
game graphics,
Gnoll,
Goblin Archer,
Mael's Crew,
ogre,
Orc Warrior,
peous,
process,
screen shots,
servant,
sprites,
Unity
Tuesday, January 24, 2012
Friday, January 20, 2012
Long time no see
I just (yesterday) got back home.
First thing is a mockup of two towers for an Android game that I'm making with a programmer from Warsztat.gd
This is something what I made for a warmup, some monster.
This is a collaborative overpainting that I did with my friend regg ( we were overpaiting it by turns)
Wednesday, November 30, 2011
Tuesday, November 22, 2011
Monday, November 21, 2011
Luce Cruenta #2
Finished the main hero sprite and sketched some monk/druid girl that will be standing in the Celtic village. I'll get rid off that fur cuz it looks like shiet.
Sunday, November 20, 2011
Luce Cruenta mockup/logo
I've teamed up with a friend to make this game, it'll be called Luce Cruenta (but not for sure), I've sketched some logo, but it sucks and worked on the main hero sprite:
Thursday, October 27, 2011
Tuesday, October 25, 2011
Some sprites for a new flash project
Top-down view
Also I noticed today that I'm really bad at drawing and I started to read Bridgman's anatomy book, and practice.
Also I noticed today that I'm really bad at drawing and I started to read Bridgman's anatomy book, and practice.
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